Hello!

As I software developer, I tend to driven my development of software thought tests to assure the correctness of behavior with the code I'm writing and because this method of software development helps me find bugs when I introduce them by accident during the development process.
So, I was wondering why Godot have no automatic testing facilities to allow game developers assure the game behaves as they want. I see this feature for Godot not only useful during development, but also afterwards, specially for those authors writing books or making on-line classes on Godot: for them automatically checking what APIs are outdated or which lines of code don't work as they supposed to in new versions of Godot, making it easy to updated their material where it is required. Nowadays is very easy to find outdated code for different programming languages or frameworks, and Godot isn't going to be an exception.
What do you think, community? should we request for such facilities (or try to write them by ourselves) to the devs? Is this an unreasonable concern?