Hello everyone,
I just managed to compile (in a semi-automated manner) a 64-bit AppImage for Godot. I've tested it on Ubuntu 16.10, Debian 8 and Fedora 24 and it runs without issues on those distributions. A 32-bit AppImage is coming soon.
This build is based on Godot Git master, commit c67e3a4. It contains the latest improvements but may be less stable.
You can test it here: https://archive.hugo.pro/godot/Godot--x86_64.AppImage
SHA-256 checksum: 758404b9a7d47dbfb0728b1016362ce89f09bd19f47abd99f83f4344f9d078d0
How do I run it?
Add executable permission by opening a terminal in your Downloads folder, using this command:
chmod +x Godot--x86_64.AppImage
Then double-click it or start it using ./Godot--x86_64.AppImage in the terminal, and it should work as-is. No libraries need to be installed.
What is this for? What is AppImage?
AppImage is a piece of software that lets you build Linux applications that run anywhere, regardless of the user's distribution. Users do not need to install any libraries to run programs packaged as AppImages, similar to macOS's .app files.
Do you have builds for other platforms?
Yes, check out this page, however they're a bit outdated right now, this will hopefully soon be solved once I sort the AppImage structure up.
How can I help?
Please test the AppImage, and, most importantly, report the results in this topic! Thanks in advance.