Hello everyone!

I have been pretty excited to start using Godot as my main engine of choice. I will be targeting mobile and desktop devices at first However I plan to port my 3D games to consoles. The Nintendo Switch (Formally called Nintendo NX) will be my focus console for the 3D fun multiplayer focused games I plan on creating. The game console is powered by a custom Nvidia Tegra chip. This chip supports DX12, OpenGL 4.5, OpenGL ES 3.1, and Vulkan as the graphics API.

I guess what i'm asking is when can we expect Godot to support game consoles or better support them so I can target the Nintendo Switch. I know once you register to become a Nintendo developer (It's free to do this now!) You can download the SDK and related tools for free. So with the SDK in hand could the developers of Godot allow the option to port the game to the new Nintendo platform? Even if Godot does this using only the OpenGL ES 3.1 as the supported API for console I would still welcome this very much!

This is a question for the github tracker(it's apparently ok to post some discussion 'issues' in there when/if they are development specific, and well, more relevant in there). Although you certainly should refrain from pointlessly spamming in there, this I'd expect to be an acceptable subject.

Also: GLES3 renderer re-write is ongoing right now far as I can tell, so that adds further to this being relevant there rather than here.

As I can remember Godot had export templates for the previous console generation, like PS3, and for 3DS. Probably because Okam studio needed that. According to Ariel Manzur on Facebook, these templates are not maintained anymore. As an open source project, if many Godot users request export templates for new consoles you can hope that a Godot contributor will work on this. Sorry for my english.

I was also asking for templates for 3DS X1 and PS4 but I couldn't get any information. Now I would also love to see NSwitch.