Hello Godot fellas! So I was trying to replicate Curve Fever but I found many obstacles on the way while using Godot. First of all, I would like to sugest a node to draw simple shapes. The current Polygon2D node doesn't fit our needs, it can't draw a circle, or a rectangle, or in this specific case a Curve (or a line if you'd prefeer). With this node we could easily draw/render stuff on the screen and why not call it Shape Renderer? Another problem I've found: we don't have a curve collider, with segmented points (like Path2D). This means that if we want to create a curve collision, we need to either draw a PolygonShape, which closes itself and doesn't allow us to simple make the curve, or we need to make several instances of a Segmented curve, which only allow us to set 2 points, the begin and the end of the line. And to solve that I sugest a Path Collider, with a berzier behaviour to ease the angles of the curve. These ideas came from Unity's Edge Collider and Line Renderer.

Since our masterminds are working on a new awesome improved Render, this can be treated as a request to improve our workflow with Godot <3

Also, if I said anything wrong or I'm making things in a dumb way, please tell me. You can find the project on github, this was the far I could reach. I tried to use physics to handle collisions but...in about 8 seconds the frame rate scales down to 3fps, so...Yeah...not viable yet.

Please post your feature request on github. As per the above post Github is the place where changes to the engine are officially discussed. Be as detailed as possible in your 'feature request' and post pictures if possible.

Good luck.

If you have ideas for the plugin mentioned above, please feel free to post feature requests on the Github page.

For example, it would be easy to add new edit options to the Polygon2D class to draw simple shapes.