I've done a tutor before, for a magazine years ago for 3D in XNA, freelance. It was fun, though my payment was just for a free issue of the magazine with my article in it. LOL I wanted the exposure and experience more than money.<br>That magazine is no more, sadly. They only published the first part. I did not get to complete it as it was supposed to run in four magazines as a series, so I posted it to the web.<br>It is still there if you want to see it.<br>For it I used geometry though.<br>Yes razvanc-r I did them "By hand." When I did the Polycode version I got serous. I took screenshots of the original arcade game. (Figured out there was four different kinds of rocks.) Used a graph to figure out exact sizes, that only took a few hours. I just copied that data from the Polycode C++ version into Godot. I did the same thing for Asteroids Deluxe. AD has some interesting game mechanics and I may translate that one too.<br>I came from a world of doing graphics on a Commodore 64. You had to separate the screen into 8X8 squares. Oh those were the days.<br>Yes the numbers are done in the same way, as will be the letters when I get that added. I just thought of them as like an LCD watch. I pass the number into a function, separate it by each digit, see what parts are on and off (An array), draw it. Have a look at the source. I'll get around to commenting the code when I have more time.<br>It will have a top ten list just like the arcade, saved to disk though. When it is done.<br>Also yes I'm crazy, but I think it is fun.<br><br>