• Tutorials
  • New tutorial series based on a Unity3D roguelike mini-game tutorial

you have to make the time and if it takes longer, then it takes longer,

Thanks, that's my main concern about tutorials i've found so far.

wow, amazing work, and thanks for this.

25 days later

Just wanted to let you guys know that I published the next part of the tutorial. Player controller through FSM and collisions plus it goes through a few nice godot features that you might not know about - maybe :)

Looking great so far, nice to see a classic Unity tutorial so easily implemented in Godot!

@Sammy said: Looking great so far, nice to see a classic Unity tutorial so easily implemented in Godot!

Thanks, appreciate the interest :)

Hello guys! It is I, the lengthy tutorial guru :)). Right... anyway, I'm here to announce the release of the next part in which we make the Food and Soda objects pickable, so interactable with the Player object, and a few important gotchas. I go over:

  • setter & getters
  • Globals and how easy they are for passing simple data over scene changes
  • the AnimationPlayer node and how powerful it can be (this one has a gotcha)
  • a bit about signals
  • and a new (fun hopefully) assignment :)

Take care!

22 days later

You didn't think I died on you now did you?! :D

I've uploaded two new parts (6 & 7) which cover a few interesting new things:

  • string formatting
  • autoloaded scripts (so singletons) and why it's useful for music for example
  • music and SFX
  • procedurally (random) generated shake effect for player feedback
  • loads of fun :P

See ya' next time (when we'll finally add AI logic :D)!

a month later

Man... some time has passed since the last update, I was super busy this past month and these things aren't that easy to write! But I finally did it! :) Here it is in all it's glory, the 8th part of the tutorial:

  • interactive AI: AI can destroy obstacles, move towards player, can attack player, can be attacked and removed from board
  • turn based game loop with the help of coroutines, yeah!

Doesn't sound like much! But a lot of functionality has been added in compared to other part of the tutorial so this one is a bit more technical. As always, let me know what you think about it or if you have any suggestions to improve it! It would be helpful to know, because after this I plan on going deeper (still using some unity tutorial as starter packs) but want to explore 3D and some more complex designs!

So if you like this sort of tutorial series let me know and I'll see what I can do to come up with a plan for it!

This is getting close to the end, one last part remains where we add all of the UI elements and add a bit of feedback for the user, game end screen and this sort of things! So stay tuned for the closing chapter! :)

Thanks all for your attention and if you land at FOSDEM/GodotCon in February give me a shout, we'll meet there!

a month later

So, what's up next for the roguelike? Well, finishing touches. Next I'll present a modular approach for building the UI scene in such a way that the game works with & without it as can be seen in the attached gif. Will update in the following days before FOSDEM. Stay tuned :)

wow..amazing job on these tutorials Thank you very much p.s. ...this could be a great material for the first book for Godot engine

After v3 I'll have think about it :). Thanks for the kind words

a month later

Awesome tutorial! Thank you, i was searching for something like this.