That's exactly it, just wondering how many people are doing this in their games.<br><br>The thing is, if you are doing a continuous 2D map, you can either make a control with a size that will encompass the total dimensions of however many maps will be connecting, or you can just have a control with a small area that the maps move in and out of... or so I think is the case. A sprite that is a child of a control can only move within the boundaries of the control. Maybe it is a better idea to just use 3D sprites, so you don't have to worry about an element being confined to a control's area?