LOIC After publish my game to the google play store, I have received a message saying my game was rejected :<br><br>The vulnerabilities were addressed in OpenSSL 1.02f/1.01r. <br><br>Anyone have the same problem ? Someone can help me please ? Thanks !<br>
razvanc-r I think these links are relevant to you:<br><br>https://godotengine.org/article/maintenance-release-godot-2-0-2<br>https://github.com/godotengine/godot/issues/4267<br><br>I'm not sure what's the status on this but I do know they are aware about the OpenSSL issue and are trying to fix it. Maybe your game doesn't need OpenSSL? which I guess would be the best case scenario cause then you could probably build godot from source yourself and disable OpenSSL. If not, I guess try and ask on the IRC channel (#godotengine & #godotengine-devel)? They're usually very quick and helpful, if knowledgeable people are around :P
LOIC Razvan Hi, I thank you again :)<br>your links really helped me, I switched to version 2.1 of the android template and admob module and it works!<br>Thank you very much ! :)<br>