1000h I see this site, but I still don't see an answer:<br>https://github.com/godotengine/godot/issues/5205<br><br>This bit of code seems to suggest there is a public method called .set_bone_name() in the BoneAttachment class but I get an InvalidCall error saying the function doesn't exist in the class base<br><br>https://searchcode.com/codesearch/view/98309245/<br><br>Another problem is when I add the BoneAttach to a skeleton in the visual Scene tab, and then try to run the program, the Bone Attachment is 'Not found' in an error