RandomShaper I've written a plugin to do some kind of 2D mesh-based animation in Godot 2.1.<br><br>You can get it at GitHub:<br>https://github.com/RandomShaper/godot-plugin-messdeform<br><br><img src="https://s9.postimg.io/h5jwb6ytr/with_mess_deform.gif" alt=""><br><br>Let me know what you think!<br>
RandomShaper Version 1.1 released with less distortion!<br><br>Compare with the new sample (thighs especially):<img title="Image: https://s21.postimg.org/9dsoxez9z/with_mess_deform.gif" alt="" src="https://s21.postimg.org/9dsoxez9z/with_mess_deform.gif"><br>
RandomShaper It seems there is not much interest on this.<br><br>Anyway, version 1.2 is out with much nicer fetaures!<br>
Megalomaniak could this be used for 3D as well, say to do facial animation blending/morphing? I.e. blend Shape key's.<br>
RandomShaper Probably yes, but in a limited fashion. You could use this to split the face texture into pieces, apply MessDeform to them, having it rendered to a texture and using that for your model's face.
Megalomaniak Ah, i see. I thought for some reason that this works on vertices. I guess the name reads too similarly to meshdeform. :smiley:<br>
RandomShaper Well if Godot had featured a true 2D mesh node I would have called it MeshDeform.<br><br>MessDeform a pun due to the (somewhat messy) results. :D