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<a rel="nofollow" target="_blank">Megalomaniak</a> said:
The more I have been thinking about it the less of a problem I see with creating something like Skyrim in the sense of the scale of an open world sandbox game with godot as it is. Just the asset creation would be time consuming. Just a matter of putting the work into it IMO.<br><br>Just to be clear: that would be a lot of work though - no way around that.
</blockquote><br>I guess I should clarify. I have no intention of making a massive 3D first or third person game akin to skyrim or fallout although I do plan on using the 3D rendering engine for thing such as ships, stars, planets, etc. Just because it is more flexible for me. I guess I should also point out that I am making a top down 4x game.<br><br>That said - I do not want to know what I cannot do. I get that enough and I assume others do as well. I want to know what I can do with this engine.<br><br>So I guess I should close this up with - Are there plans for large world support in godot engine? Yes? No? Maybe?<br><br>If it is already in how do I access it?