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  • Testing on iOS device: paid developer account required?

Is it possible to load our games onto iPhones/iPads for testing, without having to use a paid developer account? I am currently following the Exporting for iOS tutorial, but xCode keeps throwing an error: "To resolve code signing issues, you need to add an Apple ID account that is enrolled in a Developer Program"

Moved to General Chat to increase your chances of getting a good response, and keep things organized. The Library category is just for documentation chat.<br>Even though your question pertains to that also, it's first and foremost a technical question about software.<br><br>Now, I'm not an apple dev, but yeah i think doing almost anything in apple land requires a dev account.<br>That's how it is with most controlled/closed platforms btw, e.g. sony's, nintendo's... Apple's. :confused:&nbsp;<br>It's why you should dev for Android/Windows/linux and only later on, possibly, release for iPhone. If you got the money for that...<br><br>Link only $99 a year. :+1: <br>Even microsoft waved that a while back, but it's Apple.<br><br>My 2c.<br>

@Kiori please, check information before answering. What you answered is incorrect.<br>Since XCode 7 was launched, it became possible to load any software of yours to your iDevice without paying for taht. You just have to log in with your Apple Account in xcode, connect your device and, in the project properties, click to solve issues bellow a yellow message saying something related to provisioning profile.<br>Note that the provisioning profile in this case would have a short duration (a couple of days, I believe). After that period of time, the app installed in your device should stop working, and you'll have to click on "solve issues" again.

@denismr i did say i wasn't an authority on the subject, like you said, since XCode 7...<br>

<blockquote class="Quote">

<a rel="nofollow" target="_blank">denismr</a> said:

Since XCode 7 was launched, it became possible to load any software of yours to your iDevice without paying for taht. You just have to log in with your Apple Account in xcode, connect your device and, in the project properties, click to solve issues bellow a yellow message saying something related to provisioning profile.<br>Note that the provisioning profile in this case would have a short duration (a couple of days, I believe). After that period of time, the app installed in your device should stop working, and you'll have to click on "solve issues" again.

</blockquote> This worked, thank you!