That's GeometryInstance class. Sorry for the incorrect class name above.<br><br>GeometryInstance is mentioned in the documentation as below:<br><br>
<h3>Level of detail (LOD)</h3>
<p>As also mentioned before, using objects with less vertices can improve
performance in some cases. Godot has a very simple system to use level
of detail,
GeometryInstance
based objects have a visibility range that can be defined. Having
several GeometryInstance objects in different ranges works as LOD.</p>
<br>and its inherited by:<br><br><p>Inherited By: MultiMeshInstance, SpriteBase3D, MeshInstance, Particles, Quad, TestCube, ImmediateGeometry</p><p><br></p><p>That would mean every mesh can have a Level Of Detail implementation :smile: <br></p><p>Could someone please tell how to implement it?<br></p><br><br><br>