You have to set up the "Contacts Report" property. You can set how many collisions this body will be able to handle. Then you can use the body_enter(Object body) signal.<br><br>This will emit a signal whenever the node collided and will return the Object that collided with the node.<br><br>In your case you can use also body_enter_shape (int body_id, Object body, int body_shape, int local_shape)<br><br>with this signal you will receive more information about where, who, and which shape was colliding.<br>