Hi, I'm trying to make a lightning spell work on my game but I'm having troubles with the CollisionPolygon2D attached to it, here's a gif that shows the issue: http://giphy.com/gifs/l0HlUVETGFi6IqtCE as you can see the lightning spell enters and the hit doesn't affects the toad instantly, the collision is not reported as soon as it hits the target (which is the actual bug).<br>I don't have issues with collisions with other spells that I don't change its collision polygon quickly, is this a bug with godot that it doesn't detects collision instantly when changing the polygon? or maybe I might be doing something wrong?<br><br>Any help is appreciated, thanks!<br>Marcelo<br>