Good day, comrades.Please forgive me for my bad english but maybe somebody can help to solve my small (or big) trouble. So, i create tilemap in Godot:1. I create new scene, add Node as parent, add sprites and attach NavPoly2D to each sprite. Then I create NavPoly and convert scene to Tileset .res2. In base scene i add Navigation2D Node and create TileMap to child, and it's doesn't work. I read https://godotengine.org/qa/1790/how-to-implement-pathfinding-with-a-tilemap?show=1790#q1790 and learn @batmanasb's example, but my project doesn't work, i found out pathfinding in my project worked only in one tile radius.3. I think reason of my trouble in stack of polygon, but how create accurate polygon through pen tool? Maybe is there another way?or maybe I missed some details when create tilemap?Please, help me :D