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Hi,<br><br>The Simple 2D game tutorial is excellent!<br><br>Would it be possible for a dev team member or experienced godot game dev to create a similar guide, which is short, concise, standalone and would allow to create a simple, incomplete 3d game?<br><br>I recommend Lumberyard's first 3d game tutorial (Getting Started Guide at https://gamedev.amazon.com/forums/tutorials ) as inspiration:<br>1. 3d models, animations (tilting of model) and movement controls/gravity (script files?) are provided up front<br>2. Teach how to add 3d models and change properties (size, rotation, position, if possible: texture)<br>3. Teach how to add lights<br>4. Teach how to create an event area and make it manipulate something (light switch)<br>5. ideally it's resolution and aspect ratio independent and the code for that is also pre-provided. If that's not possible, it should target 1280x720<br><br>To sum up: the tutorial should allow you to create something simple but with a goal for the player. A lot of details should be left out, so that the tutorial can be actually created rather than forever be planned plus learning devs interested in these details can then start looking for solutions in the rest of the documentation.<br><br>I can assist with<br>- formatting text<br>- filling in the blanks (if I can find them)<br>- creating screenshots, cutting out the important parts, adding arrows/markers without text for i18n<br>- finding and preparing assets (textures, audio, 3d models [finding only, no editing, no animations] - under cc0/publicdomain terms only or including CC-BY if that's acceptable)<br><br>If you can and want to create such a tutorial - let me know if I can help.<br>