• 3D
  • How to make 2.5D camera view

I figured this is a more appropriate section to post a "How to." Since I have no experience in programming it might be easier for me to move my project towards a traditional 2D platformer in same vein as astal (on sega saturn). Otherwise, I'm wondering how'd I move the camera in a 2.5D view? How do I have the camera move on a set path like in Klonoa? [b]example[/b][url=

[/url]If you watch the video you'll see the camera isn't set in a standard planimetric frame as most traditional 2D sidescrollers, yet the camera sometimes moves at 360 degree angles in some circumstances. This is what I want for my project, but if it gets too complicated it might be easier for me to just stick with the traditional 2D planimetric framing.

7 days later

That is because that is a 3D game, with a path given the character can move along.The camera moves, following the position of the character on the path.