I tried it following the demo, but I just cannot get it to work. :(This is where the script should work:[img width=211 height=172]http://i.imgur.com/KtTNIaN.png[/img]And this is the script:[code]extends RigidBodyfunc input_event(camera, event, pos, normal, shape): if (event.type==InputEvent.MOUSE_BUTTON and event.pressed): print("clicked")[/code]It just doesn't print the "clicked" ever.I also tried the mouse_enter() and the _mouse_exit() functions to change the scaling, but they don't work either.This scene (call it inventory) is loaded as a parent of the camera, which is parented to the character controlled by the player.When the I key is pressed, the scene is paused, but the inventory is still running.So, any tips, what I could be doing wrong?