Hi guys <br><br>GOAL OF THE PROJECT<br>In
the last 2 weeks I tried to create concept of a RTS game, I focused
only the technical basics, because I wanted to test the performance of
Godot for this kind of games.<br><br>CURRENT FEATURES<br>- Create Maps in the Map Editor (up to 1000 x 1000 fields)<br>- Map Editor: Use a field-brush to paint the map!<br>- Saving Maps and loading them<br>- In-game: build different buildings on the map (only on specific fields)<br>-
In-game: control an amount of units (40 for now) on the map -> they
will navigate dynamically through the map (dynamic navmesh!)<br><br>PROJECT STATUS<br>Closed because of performance problems and lack of time <br><br>DOWNLOAD (ALL PROJECT FILES)<br>https://www.dropbox.com/s/02yy0mhmauq4lqf/RTS%20Concept.zip?dl=0<br><br>ADDITIONAL INFO<br>Feel free to use the project files (scripts, graphics, ...) in your own projects.<br>If you have a question concerning controls or some more detailed questions, just ask <br><br>SCREENSHOTS<br><br><img alt="" src="http://i.imgur.com/3fZnXzU.jpg" height="205" width="750"><br><br><img alt="" src="http://i.imgur.com/qXUsAvD.jpg" height="421" width="750"><br><br><img alt="" src="http://i.imgur.com/WoE9ewk.jpg" height="421" width="750"><br><br><img alt="" src="http://i.imgur.com/LSbYZPc.jpg" height="421" width="750"><br><br>I will take a look into Cocos2DX now <br><br>