Hi all,I have a level for a 2d platformer. I am hand drawing the backgrounds, not using tile maps. Currently my test level is 3840w X 480h. I am planning on bringing it in as a TextureFrame as my background. The other alternative could be to break it up into 6 x images of 640 x 480 each and manually align them in the editor to appear as one large background.Can anyone offer advice as to which way is the best way to go about this? Is there a difference? I know I could unload backgrounds that aren't required if they're broken up into multiples, especially on large levels so there's that. If the levels stay approximately that size though is there a problem?