My take on gameDev is this: there is a lot more to be learned than you realize at first. Remember trigonometry in school? no?<br>Well that would come in handy... What about matrices, heard of them?<br><br>There
are many techniques in the gamedev industry that are just common place,
a lot of ppl use them, a lot don't even understand them but use them.
Getting to know all of these things is a process, a problem solving one.<br><br>My
suggestions is, to get you started simply learn a bit of gdscript &
Godot, by reading the docs, then move over to experimenting by creating
basic games, platforms. Mess with the projects Godot provides, have
your own hobby project, etc.<br><br>My second suggestion is: -don't be
an amateur!- read books! There are quite a few game dev books out
there, eventually, after you get settled, it's a good idea to start
reading them.<br><br>Beyond that only time will give you the knowledge
you need. Unfortunately, at least as far as I'm aware, atm there isn't a
go-to resource for learning game dev. You just have to get into it and
it will lead you the way.<br>