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My character keeps falling through the gridmap floor, I tried everything to fix this. If somebody can find a way to fix this I would greatly appreciate it.http://www.mediafire.com/download/4st2cgmwvczprs3/LegacyOfKyron.rar
My character keeps falling through the gridmap floor, I tried everything to fix this. If somebody can find a way to fix this I would greatly appreciate it.http://www.mediafire.com/download/4st2cgmwvczprs3/LegacyOfKyron.rar
Hi, never used Gridmaps but playing around I noticed that the collision of each grid is not properly assigned. Just assigned a cube shape in Cube_001 in the tileset editor and it worked I attached you a snapshot. Good luck!
I'm using a gridmap for my doom-like fps project. Both collisions and navmesh work very well for me.Sorry I can't check your project now. I know however that the collision layer in a gridmap is always 1 (the first).
I told him yesterday night on IRC that all of his ConcavePolygonShapes were empty.When you look at their content using the inspector, you find that they contain empty array of data : "Data : Array[0]".Something must have gone wrong when he created his polygon shapes.
[quote author=yoann link=topic=15684.msg17038#msg17038 date=1467897010]I told him yesterday night on IRC that all of his ConcavePolygonShapes were empty.When you look at their content using the inspector, you find that they contain empty array of data : "Data : Array[0]".Something must have gone wrong when he created his polygon shapes.[/quote]That's the thing, I don't know what did go wrong. I tried following the example of how collisions are done in other grid maps, but I can't figure out what went wrong.
I think I fixed it, had to regenerate the collision meshes for the gridmap