Sorry for resurrect the topic of the resurrection. Resurrection2...
I´m trying to compile godot 1.0 from source and scons throw = "building terminated because of errors". In the last paragraphs there is an rasterizer_gles2.h(52) fatal error C1083.....
I compiling in WIN7 64 bit and try all the visual studio prompts. I compiled for testing godot 2.1.2 and godot 2.1.3 and it´s ok. I try to compile 1.0 stable branch and 1.0 release candidate 2 tagged branch. There is no more 1.0 branches.
I put this topic because last binary compiled from godot in the web repository is godot 1.1 and I would like to do some test with godot 1.0 with gles1 (godot 1.1 only let you select gles1 for IOS, not for other platforms or the "display editor").
2 questions:
·Is posible that godot 1.0 branch repository in github be "not compilable"?
·There is some place where i can find a 32/64 bit release_debug optimiced binary (windows) from this branch?
Thanks.