Ace_Dragon Meaning that you can now make use of multiple material indices for Godot's built-in fixed and shader material types (see the right side of the image attached).[url=https://postimage.org/][img width=750 height=278]https://s32.postimg.org/mqzrfpfxh/Godot_multimat.jpg[/img][/url][url=https://postimage.org/]image hosting free[/url]----------------------------This means.[list type=decimal][li] - Godot is now a bit more equal to Unity and Unreal when it comes to mesh importing[/li][li] - Making a library for the purpose of a 3D tileset is now a bit easier[/li][li] - Re-imports should become easier to manage due to less objects needed for varied levels[/li][li] - Lowers the chance of precision issues in the geometry due to a multi-mesh setup[/li][/list]This happened to be one of the few things from the BGE that I missed seeing in Godot, and I can say that having something like this is a big deal for 3D game makers (thanks to the developers) :)