Hi all, I'm trying to access a specific UI node, but it doesn't seem to exist (it's null)I let Godot do the code completion for me on the get_node("... so it finds it ok there, but when it's running, it's not finding it:[code]var test1=get_node("Panel/VBoxContainer/TabContainer/GeneralInfo/vbGeneral")var test2=get_node("Panel/VBoxContainer/TabContainer/GeneralInfo/vbGeneral/HBoxContainer") [/code]test1 is a VBoxContainer objecttest2 is nullthe tree looks like this:[img width=290 height=343]http://i.imgur.com/Llb5JwG.png[/img]also tried using an absolute path:[code]var test3=get_node("/root/World/guiBuilding/Panel/VBoxContainer/TabContainer/GeneralInfo/vbGeneral") var test4=get_node("/root/World/guiBuilding/Panel/VBoxContainer/TabContainer/GeneralInfo/vbGeneral/HBoxContainer") [/code]Again, test3 is a VBoxContainer object, correct!test4 is null :-(Also, vbGeneral's .get_child_count() is returning 0 children, but the tree is showing it has 2 children, "HBoxContainer" and "Label"I've tried this using the May 13th Official build and a build I made myself today (17th June). Same results.Is this a bug in Godot or am I am doing something wrong here?Thanks!