If you read carefully my posts, I said that I can not change the extents because shapes are resources and as such it would change the extents of all other instances. Then you suggested to scale it, I quoted a missleading part of the documentation where clearly states to not scale it. After a while I spoted another place of the documentation -also quoted in this thread- which says that scaling shapes is fine if they are not curved (or curved if the scale factor is uniform).So scaling the body is fine, because the body is a node. Changing the extents / radius [b]IS NOT AN OPTION[/b] because they are resources and will affect the rest of the references.Currently there are only two possibilities:- instanciate the shapes at runtime as Ross suggested - or scale the body (and be careful the shapes are not curved if the scale is not uniform).BTW. I like experimenting, I don't like confusing documentation, so I try to reflect that there is some ambiguity here. I have experience with other engines and the physics parts can become tricky quickly, so knowing the best practices is better than trying to hack things until they somewhat work, I personally find this a recipe for disaster in physics part of game development.anyways thanks for the help to both of you :)