Hi all, I'm guessing this is really easy to do, but beyond my level of knowledge!When I was using Unity, there was a method/function that would return the absolute position of a child node within the scenegraph. I've so far not found this sort of thing in Godot.Just to clarify, say you have a Spatial that has a child spatial offset from it, how would I get an absolute Vector3 of that child, I'm guessing get_transform() might be involved, but I don't know how.I need something like:[code]var v3=parentNode.get_node("childNode").get_absolute_translation()[/code]Thanks!