Hi TeamI am toying with the idea of making a type of flight sim using Godot. I have noticed that the max camera distance is just over 4000 units, which I also assume is the max ability of the engine to draw things (draw distance). If this is indeed the case that would imply that I should use, at the very least, use a godot scale of 1 square = 1m, though perhaps it should be something like 1 Godot square = 10m.What do you guys think?CheersMark