Hey,<br /><br />I've been working on a simple 2D top down RPG and everything's going great (Godot's a pleasure to work with), but there's a couple of things niggling me so far.<br /><br />Firstly, for all base characters I have a script that controls there appearance, switching out sprites, adjusting frames, orientating them etc. Now, this script as a lot of constants defined for various positions within a spite sheet, and the constants are beginning to clutter up the script. In other environments I'd just stick these things in a header file, or in their own module and import them in. In Godot what would be the best way to do this?<br /><br />Secondly, I love the tool feature. I've been using it to export out my character appearance settings, which makes it easy to design NPC's and the like. But it gets frustrating having to constantly restart the editor. Especially when I'm just starting to learn GDScript and will make lots of mistakes. Is there any kind of 'reload' feature or shortcut I'm missing?