I'm currently working on a 3D model of a CRT monitor screen.[img width=329 height=347]http://www.cheapassgamer.com/uploads/gallery_100232_8668_40210.png[/img]I'm planning on bundling it up when I'm finished and distributing it on the Unity Asset store. But I wasn't planning on charging for it, so I would be fine with optimizing a version for Godot, and releasing it here on the forums as well. Just wanted to throw it out there and see if there would be any interest in a model like this.The primary purpose of the model that I intended is to allow for a "CRT-like" effect for rendering scenes. Basically, you would use the model, in conjunction with a render-to-texture, in order to make a scene look like it's being displayed on a tube television. The value is in the UV mapping that makes the texture look as though it's being stretched across an actual CRT screen. (with nice curving around the edges and towards the corners)The final version is also going to be optimized for Level-of-Detail. So there will be multiple versions at multiple levels of complexity.