Hey Godoters!<br><br>I have just released game for iOS and Android.<br><br>Google Play: https://play.google.com/store/apps/details?id=com.bouncingodyssey<br>App Store: https://itunes.apple.com/app/bouncing-odyssey/id1099188384?mt=8<br>Amazon Underground (Actually Free): https://amzn.com/B01GW46O8O<br><br>Youtube trailer: https://youtu.be/VgWXHE4gHpw<br><br>Web for the studio and also for the game: http://www.bigmoutheddog.com<br><br>The name of the game is Bouncing Odyssey
and it is a puzzler with simple rules and quite tricky challenges.
Another characteristic of the game is that the main graphics elements
are drawn with a graphite pencil on a paper.<br><br>Bouncing Odyssey has
four different worlds. Every world offers different style of puzzles
and also different visual and music experience. First world uses only
basic mechanics of the game - The Law of Reflection. Your
mission is to set your position and direction to leave the screen and
simultaneously decolorize all the colored objects on the screen. Beyond
that, in other world your trajectory is affected by Black Holes. In another world you must set proper direction of the Gravity to solve a level. <br><br>Main features of Bouncing Odyssey:<br>
Simple rules, tricky challenges!
75 various levels + one special final level.
Beautiful and unusual style of graphics in every level.
Four worlds with five different game mechanics.
No ADs, no IAP, no crippled gameplay.
I have been working on the game since the end of the summer 2015. Godot engine ease my work a lot!<br><br>One of the drawbacks of the game is that it starts to be much more fun after you finished
few levels. So please be patient and also give a try to levels in world
called Black Holes!<br><br>Feel free to post comments on:<br>
Facebook https://www.facebook.com/BigMouthedDog
Twitter https://twitter.com/BigMouthedDog
Google+ https://plus.google.com/+BigmoutheddogStudio