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Hey there!<br /><br />I want to try to fix some smaller bugs in Godot myself, trying to get into the code and helping out a little later on if possible and finding the time.<br /><br />I used Visual Studio for developing C++ applications on Windows until now, but I wonder what most team members use for developing Godot on Windows.<br /><br />I already tried generating an sln solution file for VS with scons, and set up the project correctly to build it and debug it somehow, but IMHO VS still sucks a little comfortability-wise for C++ projects; e.g., I can't even define custom syntax styling guidelines just for a single project.