Hey there!<br /><br />I want to try to fix some smaller bugs in Godot myself, trying to get into the code and helping out a little later on if possible and finding the time.<br /><br />I used Visual Studio for developing C++ applications on Windows until now, but I wonder what most team members use for developing Godot on Windows.<br /><br />I already tried generating an sln solution file for VS with scons, and set up the project correctly to build it and debug it somehow, but IMHO VS still sucks a little comfortability-wise for C++ projects; e.g., I can't even define custom syntax styling guidelines just for a single project.

12 days later

Visual Studio Community edition is the best on Windows IMO, mostly because of IntelliSense and the debugger. And it's free.There is also QtCreator, which is quite a good FOSS alternative.[quote] I can't even define custom syntax styling guidelines just for a single project.[/quote]You mean you want some options to be project-specific and not global? What do you need? Maybe I can help :)

By now, for some quick compiling of the current source, I use VS again; I mostly found it complicated to set up for compiling it at first, until I found out scons can create me an SLN =D

4 days later

Last time I heard, Godot developers use Qt Creator, which you can download for Windows from [url=https://www.qt.io/download-open-source/]here[/url]. Version 4.0 was recently released, with flat and dark themes now being available.

8 days later
a month later

VS is way better than QtCreator, hands down.if you can afford VisualAssist is really delightful to develop with VisualStudio :-)

6 years later