EDIT: New version to try out now available!<br>http://www.mediafire.com/download/c89ooiyq12pnvy2/Collect_the_Gems%28Exp10%29.zip<br><br>This
is a game that I have been working on and off on (a game that started
out being a test of Godot's capabilities). I think I have it far enough
that I can start sharing some content.<br><br>The game is rather incomplete as of now, but I have done enough polish in these early stages to share a couple of screens.<br><br><img alt="" src="http://s31.postimg.org/s9qr5ecaj/Godot_Game1.jpg" height="201" width="380"><br><img alt="" src="http://s31.postimg.org/ds3789gor/Godot_Game2.jpg" height="201" width="380"><br><br>If
you haven't known already, the object of the game is to gather each gem
in each level and then head to the exit. Some levels will also have a
boss that you will need to fight while others are completely optional as
bonus levels. Another thing is that the camera is restricted to
pointing in one direction and the character restricted to eight
directions (which adds a certain style to it, not to worry about popping
though as the transitioning to each direction is rather smooth).<br><br>More
levels will become unlocked as you get further into the game, and how
much of the overworld is accessible will depend on that progress.<br><br>Anyway,
I'm not uploading the project file yet as there's a few things to test
yet (like the save system), but right now I have my time split between
this and other interests and I also tend to be a little jittery when
testing new mechanics (I guess you can thank the BGE and its bugs for
that :/).<br><br>However, what I know works is the general gameplay
(with elements such as spikes, turrets, hidden special objects that
appear after every gem is collected ect...), the terrain shader with
texture blending, the keeping of stats after the level (shown when on
the pad of a completed level), general stats ect... Some of these
gameplay elements are also not easy to get to a perfectly working state,
but a good quality game is usually also one that doesn't make it easy
on the developer.<br><br>Anyway, what do you think so far?<br>