Hi,<br /><br />i've been playing around with these for 2 weeks now and i don't get it. I'm frustrated <img src="https://godotdevelopers.org/forum/resources/emoji/frowning.png" alt="" height="20">.<br /><br />Example (and i must admit that i'm new to game development): i've been messing around for two weeks now with vehiclebodies, vehiclewheels and rigidbodies in combination. My problem is that i cannot reproduce the behaviour between one test and another, it seems to be arbitrary and unpredictable. Things hop around or sink through the ground, mass switches seem to have no effect or a big one. Small changes make huge differences in one place, have no effect in others.<br /><br />Is there any possibilty to get behind the meaning of masses and friction of bodies (be they rigid, vehicle or whatever), the effect of rest length (and the difference to travel of suspension) and friction slip of wheels, stiffness and maxforce of suspension ? And what do damping/relaxation really do ?<br /><br />Example: i have a chassis with 4 wheels, it runs on a flat ground (but trembles slightly, i can't control that, the trucks of the truck town example don't tremble). When i add a rigidbody (vehicle as child of rigid) it falls through the ground (which is a flat static body).<br /><br />Another example: changing the damping of a wheel makes the vehiclebody detach (sinks through the ground), the wheels sink half way in. I don't get it.<br /><br />I wrote a script to play with the numbers and see the effects, but the behaviour is just strange and frustrating.<br /><br />Ok, to make it short: has anyone yet been successful with complex vehicles (involving rigidbodies, animations and changing masses, the latter being crucial) and made a tutorial or has written down his/her experiences somewhere ? I searched youtube and the forum but haven't found anything helpful yet. Before i haven't solved that problem it'll be difficult to continue ...<br /><br />Thanks for any advice and input !<br /><br />