@deadsuperhero:Thanks! I hope this is pushing you in the right direction. :)AGS is really hard to beat when it comes to windows p&c games, especially low res. Getting the 320x200 graphics to look right was actually one of the big issues when implementing this. However, this problem is not exclusive to godot but the lack of documentation did certainly not help.Godot has a lot of useful features, such as the limited but easy to use pathfinding. The downside is that other, more p&c specific features that AGS provides (save system, inventory, character movement/animation, dialogs/speech, displaying/skipping cutscenes...) has to be constructed somehow. This also adds more flexibility, allowing things that are hard to do in AGS.[quote]The gameplay itself vaguely reminds me of Beneath a Steel Sky.[/quote]I think the interface is fairly close to the one they used in Beneath a Steel Sky. So, well spotted!