[quote]Consider: Right-aligning the text isn't an option we're looking at, because it's harder to read text when the starting position keeps changing, right?[/quote]In terms of readability, I would say there is a difference between right-aligning each row (example 3 in my last post) compared to moving/aligning the entire label (example 2, the one I was going for). The reason I wanted this behavior was that short lines, with perhaps only one or two words, were hard to spot if they became too separated from the portrait (Like the example in my earlier post where a character says "Mhm?", but with left-aligned text). This became especially messy since the portraits keep switching sides depending on which character is speaking. We tested this quite thoroughly in another game and ended up with this, far from optimal solution. Although, a right-aligned label turned out to be quite readable if the rows had the same starting point (example 2).Using left aligned text all the time would probably work if you were to crop the text panel, but that would probably need row/label width info that is not accessible at this point.I did try using the "fill" property but it looked really bad and became rather hard to read when one line had normal gaps, the next line had huge gaps and the third was normal again. The font I am using may be making it worse, so I will experiment with alternatives.