I've been digging through the documentation, as well as looking through the settings of Godot but so far I'm not finding anything about this. <br /><br />When I use a TileMap, it appears there is some blurring going on. This is also especially prevalent if I'm running the game and choose to maximize - the blurring becomes worse, and to me it looks like it's happening because Godot is interpolating pixels to try to "clear" the picture up. This was an option in GameMaker that you could easily disable, and I'm wondering if Godot has something similar?<br /><br />I've tried disabling mipmap options, and have changed the stretch options from 2d, keep, and viewport numerous times without much effect. Can anyone tell me how I can minimize the blurring that occurs?