Hi,<br><br>so this is what i'm working on:<br><img alt="" src="https://picload.org/image/rggipcpg/dc_test1.png" height="489" width="760"><br><br><br>Got the idea while playing orbiter2010 and kerbal space program. I love the former, the only problem is, i'm on linux.<br><br>The
basic idea is to do something in space but to stay at least on a
realistic basis. Like you cannot fly anywhere on a straight line (if
you're not something massless like a photon). You need fuel and real
reactions to maneuver around the place. You need classic newtonian
physics to go places, reach orbit, rendezvous with other objects and so
on. But it'll probably get boring when i restrict it too much to reality
.... i have ideas but right now not the knowledge how to realise them.<br><br>What i have right now:<br>- a low-poly model of a spaceplane named Dream Catcher after the space-glider mockup "Dream Chaser".<br>- the basic formulae to calculate the figures you see in the panel.<br>Though i'm partly using approximations in the first versions.<br>- an implementation of those in gdscript, it works and it seems to be fast enough.<br><br>I'm
alone right now and scripting as well as all the vector stuff is quite
new for me. So there'll be a lot of learning, coding, trying, cursing
and hopefully a wide grin across the face in ... some time.<br><br>Next steps:<br>- learn to use vectors and the physics engine to simulate play with an atmospheric flight, flat world first.<br>-
learn how to use the above to simulate really large things. We all know
space is bigger than "down the road to the chemists" :-)<br><br>After that i can probably see whether my idea can be realised.<br><br>Omitted steps:<br>- shooting about the place, weapons, destructive missiles. There are perfect games out there to do that :-)<br><br>Green Baron<br><br>Edit: corrected the link, should show up now ... <br>