ok cool I will look into those methods. coming from blender the way the collisions worked for my prototype was like having cubes around my player that would detect if a property existed like Solid, Jump, and stuff like that. . . that way no matter what object you added it would mainly be the collision object that handled how the player acted with it. . . my problem right now was following a tutorial that was very simple. . . I can't move rigid body (ball like objects) because I setup a no move ray around my player that was detecting everything you collide with (I created a problem to fix a problem) Lol tutorial link: