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  • Asset assembly being a pain in the asset? Godot for it with this script.

http://pastebin.com/j7QS2TQA Script<br><br>Place this script on an object<br>uncomment the function you want under _ready()<br>set the string values for input/output folders, filetypes, and&nbsp; other values<br>Play the scene to see everything done in seconds, not hours.<br>The code should be easy to grasp, and there are a few comments.<br>Feel free to modify it if you need to.<br>It has several functions to do different things.<br>Great for exporting meshes, animations and creating basic materials and scenes from a template you build.<br>It has helped me numerous times. <br>

Just a little hint: You don&#039;t need to put &quot;pass&quot; at the end of every function. It&#039;s only needed if the body of the function would be empty without &quot;pass&quot;.

I do that so I don&#039;t have to look at an ugly red line if I have to think for a minute about what I&#039;m typing or it takes me a little longer then godot it happy with for me to put in another line. It is also useful if you want to put in a few functions real quick, but fill them in later. Pass is added more for my sanity and to avoid error highlighting that would be more appropriate at an actual error. While I am aware I do not need it, I do like to use it for reasons other than its intended use.