toger5 wrote
Okay found out what the problem was:
you need to make the texture repeating manually. (in the Inspector in the texture settings.)
Thought that would be default.
Yeah, that's a texture import tag/setting. And as such out of my hands afaik.
toger5 wrote
So now It works (really good)
How can I make the settings so that it looks more like the version 0.3 where the water didn't seemed so clean ?
I've re-implemented it as absorption color that refraction fades into over distance as you saw in the last screenshot, it's in the next version, but I still have bumpmap depth inversion left to implement before the release, so hopefully will release soon?
For the final version 1.0 I will probably release 2 versions of the shader one with all the bumpmap debug options and a lighter version that just has bump map depth/height multiplier, so as to make it lighter.
edit: oh and if I may ask, did the shader param's load for you in that order as seen on your screenshot, or did you tweak the order somehow? 'cause mine show up in a totally random order while in your screenshot they were ordered how I'd like for them to be!