@OpinionatedGamer said:
@bsldld said:
@jbskaggs said:
@bsldld said:
Hey Folks!
I am new to this forum.
I am a C/C++ software engineer from the UK. I am working on an XR(AR/VR) mobile app to deliver educational content based on Space theme. The aim is to excite students from across the world about TEAMS(Technology, Engineering, Arts, Maths and Science) subjects in an entertaining and engaging way. I am planning on using Godot engine for XR and targeting Android devices so that the educational content is accessible and affordable to maximum students, even from non-affluent background. The ultimate aim is to provide digital twins for various TEAMS experiments in education.
Looking forward to learning a lot from the veterans of Godot :)
Cheers,
~A
PS: BTW, I am looking to team-up with 1-2 Godot developers for the project. It is a rev-share project. Please DM me, if interested.
I used to run Moodle sites for online bible schools an trade schools. Creating educational content is tremendous challenge- but gamifying content done right is gold. Done wrong is dung.
Yeah, I am aware of that. I am concentrating on Space theme for that very reason. The space race is heating up. Lot of countries want to develop their own space industry. And many private players have entered this race. So there will be a tremendous requirement for space talent in the coming decade. Also space easily excites students and that field is also amalgam of all the TEAMS subjects. The ultimate goal is to provide digital twins for the education sector.
BTW, I am looking to build a founding team for this project. Do you know anyone who would be interested? Here is a post I made earlier: https://godotforums.org/discussion/28489/edutainmentxr-looking-for-a-founding-team
Any feedback on the post itself will really help :)
And thank you for all the feedback!
Out of curiousity, what are you trying to teach in your game, is it physics, space engineering, or the history of the space race?
Nothing is off-limits. We will not try to box ourselves into a specific subject. This will allow us to provide variety of content, from physics, to chemistry, to botany and everything related to space exploration. For example, what happens when balloons filled with coloured water are exposed to the environment on the surface of the Moon? And, how will vegetables be grown on Mars? And, why does water released inside a space shuttle float and form into spherical shape? These are some of the interesting questions that not only provide great segue into various STEM subjects but are also very engaging. There are many such science related and engaging topics that can be presented within the XR environment. Space exploration is a wide-ranging field, so the possibilities to use that for creating engaging content to excite students about TEAMS(Technology, Engineering, Arts, Maths and Science) subjects are enormous.
(If you read that wrong it sounds sarcastic, but it's not intended to)
No, it does not feel that way to me. Every question is an opportunity for me to learn and rectify and or improve my idea :)