• 3D
  • [solved] Animation import from Blender, can't find the keyframes/paths

Hello,someone has to chase the spiders out of here and open the blinds ... :-)I exported a 3D-Scene from Blender via Godot's "Better Collada"-Exportscript and imported it into Godot (2.01). An AnimationPlayer-Node was created but i'm too thick to find the Animation. The Play-List in the Inspector is empty.Probably just a handling-problem of mine ...Thanks for any help !Edit: Problem solved. Found the appropriate switch ....

[quote author=Green Baron link=topic=14447.msg14447#msg14447 date=1459082618]Edit: Problem solved. Found the appropriate switch ....[/quote]I'm curious. Which one was the appropriate switch?

In Blender, when exporting via the "Better Collada" plugin there is a list of switches: there "Export Animation" should be checkmarked.