Is it possible to reduce the force of exposure to lighting for (shader). Example
Or completely disable the impact of light on one object.
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I’m not sure on how to affect the impact of the light gradually, but you can mark a material as unshaded in the flags of the SpatialMaterial and then it should ignore lighting data.
unshaded
Comments
I’m not sure on how to affect the impact of the light gradually, but you can mark a material as
unshaded
in the flags of the SpatialMaterial and then it should ignore lighting data.