.TIF file import.

I was hoping to see Godot having a .TIF import for textures, but I was surprised to see they did not. Any hope of this in the future? Thanks for any responses! =)


  • cyberealitycybereality Posts: 1,828Moderator

    Any particular reason you need to use TIF? PNG is supported and uncompressed.

  • TwistedTwiglegTwistedTwigleg Posts: 4,793Admin

    I do not think there is any support for .TIF files in Godot right now. You could make a proposal to add .TIF support in Godot on the Godot proposal repository though. I would suggest converting the images to something like .png if you need to use the files in current versions of Godot, as even if the proposal is implemented, it will take a bit before it gets into a Godot release.


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  • WashedUpStudiosWashedUpStudios Posts: 8Member

    Thanks, I know I can convert them, and that is what I had to do, but every tree I make in speedtree converts my pngs to tifs, so I was hoping I could make it easier to import/less time consuming. But for now it is perfectly fine. Thanks for the responses!

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