I was hoping to see Godot having a .TIF import for textures, but I was surprised to see they did not. Any hope of this in the future? Thanks for any responses!
Any particular reason you need to use TIF? PNG is supported and uncompressed.
I do not think there is any support for .TIF files in Godot right now. You could make a proposal to add .TIF support in Godot on the Godot proposal repository though. I would suggest converting the images to something like .png if you need to use the files in current versions of Godot, as even if the proposal is implemented, it will take a bit before it gets into a Godot release.
This discussion was caught in the moderation queue since you have not confirmed your account yet.
Upon creating your account you should have received an account verification email. The confirmation email may have been incorrectly flagged as spam, so please also check your spam filter. Without confirming your account, future posts may also be caught in the moderation queue. You can resend a confirmation email when you log into your account if you cannot find the first verification email.
If you need any help, please let us know! You can find ways to contact forum staff on the Contact page. Thanks!
Thanks, I know I can convert them, and that is what I had to do, but every tree I make in speedtree converts my pngs to tifs, so I was hoping I could make it easier to import/less time consuming. But for now it is perfectly fine. Thanks for the responses!