Wastework - 3rd person sewage worker simulator

defomortdefomort Posts: 10Member
edited May 26 in Projects

||| This project is currently on indefinite hold. |||

Wastework is a 3rd person fantasy sewage maintenance simulator with light puzzle and exploration elements.

You are a maintenance worker on their evening shift. On your back is a powerful hose you will use to slash away at clots and blockages throughout a maze of tunnels and drains, snaking through one of the city's massive cisterns.



Devlogs:
Devlog #2
Devlog #1


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Comments

  • SchusterSchuster Posts: 369Member

    @defomort Welcome to the godotforums!
    Your exploration project looks great....keep it Up!...the atmosphere is nice.

  • MegalomaniakMegalomaniak Posts: 2,763Admin

    Ditto. Welcome and looks like a good start, keep it up!

  • defomortdefomort Posts: 10Member

    Most of the original concept, including all the above ground sections, have been scrapped and replaced with everyone's favourite game environment: sewers =)

    You will play a sewage maintenance worker and, with your trusty water cannon, set off into the city's depths to clear away whatever is causing the blockage. Gameplay consists of light exploration, and breaking up clots of waste with your powerful hose. The deeper you go the more dark and hazardous things will get, so good thing you know what you're doing...

    I'll be posting more regular updates and screenshots on Twitter (@defomort) if anyone is interested.

  • Ace_DragonAce_Dragon Posts: 323Member

    It's nice to start seeing more 3D game projects arrive on this forum, it really proves that Godot is getting better in this area.

    It will be interesting to see what this turns into.

  • SolarLuneSolarLune Posts: 37Member

    This is an interesting concept, and I like the approach you seem to be taking so far. Sewers are frequently uninteresting places in games, but there's a lot of room for experimentation and ideas (lost cities, giant machinery, waterways and dams, etc). Looking pretty cool so far!

  • defomortdefomort Posts: 10Member

    Video update!

    @SolarLune said:
    Sewers are frequently uninteresting places in games, but there's a lot of room for experimentation and ideas (lost cities, giant machinery, waterways and dams, etc).

    I am constantly baffled when I hear sewers are the worst parts of games, like how do you wander around all day irl not wondering what it's like down there while this is going on:

  • defomortdefomort Posts: 10Member
    edited February 8

    New development video with updated graphics and gameplay.



  • cyberealitycybereality Posts: 925Moderator

    Looks nice but I think it would look better with some ambient light. It seems a bit dark. Cool though.

  • organicpencilorganicpencil Posts: 20Member

    This is pretty rad. Just got done unclogging some sewage myself.

  • defomortdefomort Posts: 10Member
    edited February 24

    @cybereality said:
    It seems a bit dark.

    I added props for the light to bounce off of and cranked up the lights that were already there after trying the game on some other monitors. Thanks for pointing it out!

    @organicpencil said:
    This is pretty rad. Just got done unclogging some sewage myself.

    Feel free to share, this is a sewage friendly space.

    I'll have another video update soon, mostly focused on all the trash I have added. :3

    I also put in a main menu.

  • jbrooks79jbrooks79 Posts: 2,241Premoderated
    edited March 1

    When you read it, it's like, this has to be the worst idea ever made . . But, your game looks good, real nice . .

    I'm a fan . . . .

    If you had made this game 15 years ago, you'd be rich, to be honest . .

  • MegalomaniakMegalomaniak Posts: 2,763Admin
    edited March 1

    @defomort said:
    Feel free to share, this is a sewage friendly space.

    Uhh, preferably in the format of a video game I suppose..?

  • defomortdefomort Posts: 10Member

    I made a short video update on Wastework and a few other Godot projects I am working on:

    I wasn't sure where to post this as it's primarily for another game but it explains why Wastework is on hold and where I'm at with Godot, and the progress I've made since I switched from Adventure Game Studio.

    In summary, Wastework didn't have enough going on in it to justify the amount of time I was putting in, and a lot of the mechanics weren't something I saw myself using in future projects. I'm not outright cancelling it, but like, let's be real, it will be a time before I go back to this...

    Thanks for your time and support so far!

  • cyberealitycybereality Posts: 925Moderator

    I see. Yeah, I've started a ton of projects that I had to abandon. It's a hard decision, but also necessary if it's not turning out the way you wanted. No worries, I think that is part of game development.

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