Narrowboat Simulator

wombatstampedewombatstampede Posts: 123Member
edited December 2017 in Projects

My project claims to be a "simulator" for narrowboats. It involves physics and 3D. :)

The topic itself might be boring for many people. Narrowboats are vehicles which usually don't go faster than 4 mph.

Meanwhile the project is released and I added some basic canal features like locks, a little aqueduct and a small tunnel to it.

Website: (containing also download links for the PC / Mac OS X and Linux X11 versions):

Android Play Store

Youtube link:
https://youtu.be/EbAGHZcVNNE

Some Pictures:





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Comments

  • JimBJimB Posts: 6Member

    I like it ,it's a nice idea very calming to watch loads of scope there scenery wise etc.

  • wombatstampedewombatstampede Posts: 123Member

    Thanks for the feedback. Seems my project still needs much work. The camera switching might seem a bit hectic for watchers. (Though it is helpful for navigating the boat). I might add a short transition when switching the camera anyway. (planning to use an animation for that, any hints are welcome).

  • wombatstampedewombatstampede Posts: 123Member
    edited May 2017

    Another video. I now implemented "ropes" (or chains, how you like) via RigidBodies and PinJoints. Initially these got out of control when a 15t ship began to pull at them. Then I increased the mass of the rope parts (RigidBody) significantly (one rope now consists of 10 parts with 75kg each) which let the inertia damp its movements. To compensate, I reduced the gravity on rope parts accordingly.

    Naturally, I also increased the RigidBodies damping parameters. But that alone didn't help.

    Interesting topic. Perhaps I will post an example project about 3D-ropes/chains.

    Video link:
    https://youtube.com/watch?v=zlSAmqv03gw

    rope.png 252.9K
  • wombatstampedewombatstampede Posts: 123Member

    The Alpha-Version now found its way into the Google Play Store.

    So, if you want to try: ;-)
    https://play.google.com/store/apps/details?id=org.godotengine.narrowboatsimulator

  • SchusterSchuster Posts: 362Member
    edited June 2017

    Great game,and interesting idea..I like this sim. games.
    .....example project about 3D-ropes/chains...this would be useful.

  • wombatstampedewombatstampede Posts: 123Member

    Got something lying around here. will post it soon.

  • wombatstampedewombatstampede Posts: 123Member

    I released a HTML version of the game. If anyone wants to try. You find the link here:
    https://sites.google.com/view/narrowboat-simulator/downloads/download-beta

  • lawnjellylawnjelly Posts: 27Member

    Great effort, I played through the tutorial last night it works great even as HTML. I tried going into a lock too but haven't worked out how to do that yet. The cat is good too, look forward to seeing if it moves. :+1: :)

  • wombatstampedewombatstampede Posts: 123Member
    edited May 4

    There's a help page plus video for the locks. :-)
    https://sites.google.com/view/narrowboat-simulator/help/locks

    I had a moving cat at one place but it is now suspended due to the gles2 rigged bodies error. (which maybe only happens on some/many android devices) It has to sit in a cardboard box now until somebody has fixed that error.

  • lawnjellylawnjelly Posts: 27Member

    @wombatstampede said:
    I had a moving cat at one place but it is now suspended due to the gles2 rigged bodies error. (which maybe only happens on some/many android devices) It has to sit in a cardboard box now until somebody has fixed that error.

    You and me both, it is a stop ship bug for android. I have too many commitments this month to try fixing it. If I get a sufficient time block I'll try and have a look.

  • wombatstampedewombatstampede Posts: 123Member
    edited June 6

    The project is doing the step to the Apple iOS platform now. If you own an iPhone or iPad I'd be happy if you could give my beta test release a go:
    https://testflight.apple.com/join/9nI2biMZ

    Any feedback is welcome. Especially nice screenshots of iPad Pros are sought after because I'd struggle to get some original one when store publishing gets closer. Also (apple compatible) gamepad testing would be helpful as my gamepads aren't iOS compatible.

  • lawnjellylawnjelly Posts: 27Member

    Wombat I think I just fixed the skinning bug!! Check out the issue on github:
    https://github.com/godotengine/godot/issues/28298
    I'm just waiting for more input but it fixes for me, one line fix to the source code! Now your cat can dance!! :smiley:

  • wombatstampedewombatstampede Posts: 123Member

    Hi lawnjelly,
    looks good. Also, the issue has obviously drawn some attention. ;-)

    How about providing your test apk for download? I'd like to check it on the Nexus 7 2013 (which has another chipset/gpu than the 2012).

  • SchusterSchuster Posts: 362Member

    Congrats to release your project....nice boat simulator....you will also release it on itch.io?

  • wombatstampedewombatstampede Posts: 123Member

    Hi, didn't think of it. But might be a good idea in the future. One platform for Linux/Windows/Mac/Browser might be a good idea. I was planning to head for Steam one day but itch.io might be more appropriate.

  • MagicMikeMagicMike Posts: 9Member

    itch.io is far more friendly to indies in my opinion. It's free, no manual review process, integrated with patreon, people can tip, and most importantly you won't be judged in comparison to triple A titles.

    I use SubscribeStar for my project, and no integration for that yet but hopefully in the future.

    btw looking good.

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