¿how risky is it for battery life to make a mobile game in 3D?
I consider making a mobile game in 3D.
so far i have made mobile games only in 2D, because with 2D i am Very confident that i can make a game that runs really well and doesn't drain much battery.
but 3D is a different story:
i have concerns that my game will drain more battery than is practical because 3D rendering is much more complex than 2D.
But on the other hand:
~4 years ago on a then-current mid-range phone, i could play Minecraft at 10–30FPS, and on a long day of playing (i have to charge the phone after ~2 hours) the game itself would use only ~10% battery, with most of the battery (~80%) being drained actually by the screen because i have to turn up the screen brightness all the way (much higher than the lower half that i put for all other apps) because of the dimmer visuals (especially when it's nighttime in the game world).
On my current phone, the results are very similar, expect that Minecraft now runs at 30–60FPS.
so maybe i Can actually make a 3D game that barely consumes any more battery than a 2D game, especially as the planned 3D game is Super Runner 2, with visuals that are roughly as bright as in the first Super Runner so that you don't need to set a higher-than-normal screen brightness.
based on this post and your own experiences, please tell me what you think about making a 3D mobile game, be it generally or about Super Runner 2 specifically.