Sandbox Crime Game Tutorials or Thoughts?
I got to thinking about criminal simulation games, like GTA and Saints Row, (and indie games Rustler and Shakedown Hawaii, which I grabbed recently) and I am wondering if anyone knows about good tutorials for how to make them. I'm actually having trouble even thinking of what to search for. GTA-clone tutorial? Sandbox game tutorial? Criminal Simulation game tutorial? I'm not even sure what the proper terminology is. I know there probably aren't any for Godot specifically, so if anyone knows of a tutorial for that kind of game aimed at Unity or general programming, I'd be interested to take a look at it.
It also seems to me like a crim-sim is mainly a collection of small pieces all working together. Traffic sim, crowd sim, aggro behavior, police appearing, etc, these are all relatively simple things on their own, it'd just be a matter of making everything react with one another and feel organic. If you know of any good tutorials or tricks for these individual components, I'd be interested to hear that too.
It also seems like the main thing you'd absolutely have to have for a crim-sim is a strong grasp of optimization, which I've always had trouble with, since I come to game development from the artist side of things. That's another topic where I don't even know what keywords I should be looking up.
So if you know of any tutorials or helpful tricks or just want to speculate and discuss the genre, I'd be happy to hear from ya.